More colours, easier Start zone, bug fixes
space3C » Devlog
This update changes the design from mostly purple to what I hope is a consistent palette of several colours.
After getting feedback from players the Start zone is too hard, I moved the Sentinels around. It should now be easier to navigate around the map.
I also got feedback moving around on a touch device wasn't working great. I've introduced a new virtual "joystick" that works better and more reliably than the previous one. It works by being activated and then dragging in a given direction. The keyboard is still more accurate, but the touch navigation should work better now.
I fixed a few bugs too:
- Page scrolling and hiding a portion of the screen
- Mission to Build a Heal Station could not be completed (now it can)
- The Landing in the Start zone was not spawning in its correct location (now it does)
If you have any feedback, let me know in the comments! Thanks for trying my game as it's being developed :)
Files
start-zone-loop.mp3 161 kB
Mar 20, 2020
underground-zone-loop.mp3 146 kB
Mar 20, 2020
resistance-zone-loop.mp3 150 kB
Mar 20, 2020
Get space3C
space3C
Outsmart the AI and save mankind!
Status | In development |
Author | Thomas Amar |
Genre | Role Playing |
Tags | Sci-fi, Tactical RPG |
Languages | English |
More posts
- Main character sprite: any advice?Mar 24, 2020
- New Human models and some fixesMar 23, 2020
- Animated sprites and new touch controlsMar 23, 2020
- Unique music in each game zoneMar 20, 2020
- Purple colour scheme and NPCs dialogs featureMar 19, 2020
- New ambient background musicMar 17, 2020
- Chrome DevTool perfect score!Mar 17, 2020
- Background story of space3CMar 16, 2020
- Playable version is releasedMar 16, 2020
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